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Battlefield: Bad Company Producer Q&A

6/18/2008
Exclusive Question and Answer with Battlefield Bad Company Producer Karl Magnus Troedsson

Q: What are your personal expectations for the reception for the game?

A: I’m of course personally very proud of the game and so far we’ve been overwhelmed with the positive response to it. The demo was downloaded over a millions times in just 10 days on Xbox 360 alone, and the servers has at times been overwhelmed by the sheer amount of players who wants to join. We’re working around the clock to solve the last glitches and hope to have it resolved very soon. Other than this the team and I are expectantly awaiting more official reviews of the game to see how the press rates us. After working so hard on a game for so long it’s always a case of show nerves just before release.

 

Q: Looking back, what has been the most encouraging moments during the development?

A: There’s been so many encouraging moments since we’ve been working on the engine and the game for so long. Personally I remember our first, fully running prototype where we had an AI driven tank parked in an urban area chasing the player, destroying house after house in the process. This was an eye opener to “holy crap, the destruction is really going to change the second to second game play”. It felt very encouraging to us and all the remaining hard work with getting the destruction to work felt a little less heavy to carry. And just today, I got the first real, retail copy of the game in my hands, straight from the presses. This is always very cool, seeing the actual product, packaged and all.

 

Q: Looking forward, what does the future hold?

A: Well, the team is currently busy with creating the Conquest Pack, polishing the last details and balancing the maps. We’re having daily play tests and even though it feels somewhat strange to once again be playing this classical game mode it’s also feels very familiar. I’m pretty sure that old school fans of Battlefield as well as new arrivals will enjoy this. Conquest will be made available as a free downloadable package a few months after launch.

 


June 18, 2008
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